In a world shattered by war, pollution and disease. . .
A gunslinging mother longs to find a safe refuge for her
son.
A frustrated revolutionary delivers water to villagers
living on a toxic waste dump.
The assistant mayor of humanity's last city hopes he will
never have to take command.
One thing gives them the promise of a better future--Radio
Hope, a mysterious station that broadcasts vital information about surviving in
a blighted world. But when a mad prophet and his army of fanatics march out of
the wildlands on a crusade to purify the land with blood and fire, all three
will find their lives intertwining, and changing forever.
When you only have one shot, you better aim true.
In a ravaged world, civilization’s last outpost is reeling
after fighting off the fanatical warriors of the Righteous Horde. Sheriff
Annette Cruz becomes New City’s long arm of vengeance as she sets off across
the wildlands to take out the cult’s leader. All she has is a sniper’s rifle
with one bullet and a former cultist with his own agenda. Meanwhile, one of the
cult’s escaped slaves makes a discovery that could tear New City apart. . .
Refugees from the Righteous Horde continues the Toxic World
series started in Radio Hope, an ongoing narrative of humanity’s struggle to
rebuild the world it ruined.
A law doesn't work if everyone breaks it.
For forty years, New City has been a bastion of order in a fallen world. One crucial law has maintained the peace--it is illegal to place responsibility for the collapse of civilization on any one group. Anyone found guilty of Blaming is branded and stripped of citizenship.
But when some unwelcome visitors arrive from across the sea, old wounds break open, and no one is safe from Blame.
Trust is the only thing that can save the world.
The problem is, everyone has their own agenda.
When
an offshore platform starts emitting toxic fumes that threaten to
destroy the last outposts of civilization, the residents of New City
have to team up with a foreign freighter to fix it. But a lingering
mistrust remains, and neither side has the resources to stop the leak.
That is, until help comes from the least reliable source.
Can old enemies finally set aside their differences for the greater good?
In a world shattered by war, pollution, and disease, a lone
scavenger discovers a priceless relic from the Old Times.
The problem is, it’s stuck in the middle of the worst
wasteland he knows--a contaminated city inhabited by insane chem addicts and
vengeful villagers. Only his wits, his gun, and an unlikely ally can get him
out alive.
Set in the Toxic World series introduced in the novel Radio Hope, this 10,000-word story
explores more of the dangers and personalities that make up a post-apocalyptic
world that's all too possible.
A scavenger with a wondrous artifact from the Old Times sets out to avenge his past …
The sheriff of a post-apocalyptic shantytown investigates a baffling murder …
Two fishermen in a toxic sea make a startling discovery …
A peddler has to compromise his faith to help others and not end up dead …
Here
are nine stories from a grim future that’s all too possible. The world
has been destroyed by war, pollution, and environmental degradation. Now
only a few lonely outposts struggle to keep the light of civilization
lit amid vast toxic wasteland filled with human predators.
This
collection is a long-awaited addition to the popular Toxic World
post-apocalyptic science fiction series. It’s sure to please fans and
newcomers to the series alike.
Available in electronic edition!
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